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» On Timed Alternating Simulation for Concurrent Timed Games
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NOSSDAV
2009
Springer
15 years 4 months ago
Probabilistic event resolution with the pairwise random protocol
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
John L. Miller, Jon Crowcroft
JCM
2008
242views more  JCM 2008»
14 years 9 months ago
SimANet - A Large Scalable, Distributed Simulation Framework for Ambient Networks
In this paper, we present a new simulation platform for complex, radio standard spanning mobile Ad Hoc networks. SimANet - Simulation Platform for Ambient Networks - allows the coe...
Matthias Vodel, Matthias Sauppe, Mirko Caspar, Wol...
BC
2007
77views more  BC 2007»
14 years 10 months ago
Deterministic analysis of stochastic bifurcations in multi-stable neurodynamical systems
Many perceptual and cognitive processes, like decision-making and bistable perception, involve multistable phenomena under the influence of noise. The role of noise in a multistab...
Gustavo Deco, Daniel Martí
SPRINGSIM
2007
14 years 11 months ago
An architecture for wireless simulation in NS-2 applied to impulse-radio ultra-wide band networks
We present an architecture for implementing a wireless physical layer in a packet-based network simulator. We integrate this architecture in the popular ns-2 network simulator and...
Ruben Merz, Jean-Yves Le Boudec, Jörg Widmer
96
Voted
CORR
2007
Springer
170views Education» more  CORR 2007»
14 years 9 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat