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» On Timed Alternating Simulation for Concurrent Timed Games
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RTCSA
2007
IEEE
15 years 4 months ago
An MPSoC Performance Estimation Framework Using Transaction Level Modeling
— To use the tremendous hardware resources available in next generation MultiProcessor Systems-on-Chip (MPSoC) efficiently, rapid and accurate design space exploration (DSE) met...
Rabie Ben Atitallah, Smaïl Niar, Samy Meftali...
AAAI
2007
15 years 5 days ago
Modeling Reciprocal Behavior in Human Bilateral Negotiation
Reciprocity is a key determinant of human behavior and has been well documented in the psychological and behavioral economics literature. This paper shows that reciprocity has sig...
Ya'akov Gal, Avi Pfeffer
TVCG
2008
114views more  TVCG 2008»
14 years 9 months ago
Interactive Rendering of Dynamic Geometry
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...
Federico Ponchio, Kai Hormann
NETGAMES
2006
ACM
15 years 3 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
CHI
2009
ACM
15 years 4 months ago
Growing up programming: democratizing the creation of dynamic, interactive media
Young people interact with games, animations, and simulations all of the time. But few of them are able to create interactive media. The obstacle: traditional programming language...
Mitchel Resnick, Mary Flanagan, Caitlin Kelleher, ...