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» On Timed Alternating Simulation for Concurrent Timed Games
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CGF
2011
14 years 4 months ago
Motion Blur Rendering: State of the Art
Motion blur is a fundamental cue in the perception of objects in motion. This phenomenon manifests as a visible trail along the trajectory of the object and is the result of the c...
Fernando Navarro, Francisco J. Serón, Diego...
ISCA
2005
IEEE
101views Hardware» more  ISCA 2005»
15 years 3 months ago
Virtualizing Transactional Memory
Writing concurrent programs is difficult because of the complexity of ensuring proper synchronization. Conventional lock-based synchronization suffers from wellknown limitations, ...
Ravi Rajwar, Maurice Herlihy, Konrad K. Lai
VLSID
2004
IEEE
212views VLSI» more  VLSID 2004»
15 years 10 months ago
On Design and Implementation of an Embedded Automatic Speech Recognition System
We present a new design of an Embedded Speech Recognition System. It combines the aspects of both hardware and software design to implement a speaker dependent, isolated word, sma...
Sujay Phadke, Rhishikesh Limaye, Siddharth Verma, ...
CSMR
2007
IEEE
15 years 4 months ago
Online Construction of Dynamic Object Process Graphs
A dynamic object process graph is a view on the control flow graph from the perspective of a single object. It has been shown that such a graph can be a useful starting point for...
Jochen Quante
ISSS
1996
IEEE
169views Hardware» more  ISSS 1996»
15 years 2 months ago
The Use of a Virtual Instruction Set for the Software Synthesis of HW/SW Embedded Systems
The application range of the embedded computing is going to cover the majority of the market products spanning from consumer electronic, automotive, telecom and process control. F...
Alessandro Balboni, William Fornaciari, M. Vincenz...