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» On Timed Alternating Simulation for Concurrent Timed Games
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VLDB
2004
ACM
186views Database» more  VLDB 2004»
15 years 3 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
ANSS
2002
IEEE
15 years 2 months ago
Scheduling a Job Mix in a Partitionable Parallel System
Efficient scheduling of jobs on parallel processors is essential for good performance. However, design of such schedulers is challenging because of the complex interaction between...
Helen D. Karatza, Ralph C. Hilzer Jr.
DAC
2007
ACM
15 years 1 months ago
A Probabilistic Approach to Model Resource Contention for Performance Estimation of Multi-featured Media Devices
The number of features that are supported in modern multimedia devices is increasing faster than ever. Estimating the performance of such applications when they are running on sha...
Akash Kumar, Bart Mesman, Henk Corporaal, Bart D. ...
JVCA
2002
180views more  JVCA 2002»
14 years 9 months ago
A programming environment for behavioural animation
Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have showed that the human behaviour can be described by...
Frédéric Devillers, Stéphane ...
DSS
2008
146views more  DSS 2008»
14 years 10 months ago
Design choices for agent-based control of AGVs in the dough making process
In this paper we consider a multi-agent system (MAS) for the logistics control of Automatic Guided Vehicles (AGVs) that are used in the dough making process at an industrial baker...
Martijn Mes, Matthieu van der Heijden, Jos van Hil...