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» On Triangulating Dynamic Graphical Models
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VISUALIZATION
2005
IEEE
15 years 5 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...
BC
1999
78views more  BC 1999»
14 years 11 months ago
The dynamics of goal-directed rhythmical aiming
Based on the kinematics of goal-directed aiming movements in a reciprocal Fitts' task, a minimal limit cycle model is proposed that is capable of producing the behavior observ...
Denis Mottet, Reinoud J. Bootsma
SMA
2008
ACM
286views Solid Modeling» more  SMA 2008»
14 years 11 months ago
Controlled field generation for quad-remeshing
Quadrangular remeshing of triangulated surfaces has received an increasing attention in recent years. A particularly elegant approach is the extraction of quads from the streamlin...
Oliver Schall, Rhaleb Zayer, Hans-Peter Seidel
96
Voted
CGI
2006
IEEE
15 years 6 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
TOG
2002
162views more  TOG 2002»
14 years 11 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...