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» On Universal Transfer Learning
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ECML
2007
Springer
15 years 11 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ICCBR
2009
Springer
15 years 12 months ago
Case-Based Reasoning in Transfer Learning
Positive transfer learning (TL) occurs when, after gaining experience from learning how to solve a (source) task, the same learner can exploit this experience to improve performanc...
David W. Aha, Matthew Molineaux, Gita Sukthankar
ICDM
2009
IEEE
137views Data Mining» more  ICDM 2009»
15 years 12 months ago
Set-Based Boosting for Instance-Level Transfer
—The success of transfer to improve learning on a target task is highly dependent on the selected source data. Instance-based transfer methods reuse data from the source tasks to...
Eric Eaton, Marie desJardins
IJCAI
2007
15 years 6 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
SPDP
1993
IEEE
15 years 9 months ago
Architectural Support for Block Transfers in a Shared-Memory Multiprocessor
This paper examines how the performance of a shared-memory multiprocessor can be improved by including hardware support for block transfers. A system similar to the Hector multipr...
Steven J. E. Wilton, Zvonko G. Vranesic