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» On Using Silhouettes for Camera Calibration
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CVPR
2003
IEEE
16 years 1 months ago
Eye Gaze Tracking Using an Active Stereo Head
In the eye gaze tracking problem, the goal is to determine where on a monitor screen a computer user is looking ? the gaze point. Existing systems generally have one of two limita...
David Beymer, Myron Flickner
ICPR
2002
IEEE
16 years 24 days ago
Color-Based Face Detection Using Skin Locus Model and Hierarchical Filtering
This paper introduces a new architecture for face detection in color images. Based on skin locus and successive detectors, the method allows high efficiency under drastically vary...
Abdenour Hadid, Birgitta Martinkauppi, Matti Pieti...
ICIP
2000
IEEE
16 years 1 months ago
3-D Reconstruction of Real-World Objects Using Extended Voxels
In this paper we present a voxel-based 3-D reconstruction technique that computes a set of non-transparent object surface voxels from a given set of calibrated camera views. We sh...
Eckehard G. Steinbach, Bernd Girod, Peter Eisert, ...
CA
2003
IEEE
15 years 5 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren
3DPVT
2004
IEEE
101views Visualization» more  3DPVT 2004»
15 years 3 months ago
A Unified Approach for Motion Analysis and View Synthesis
Image based rendering (IBR) consists of several steps: (i) Calibration (or ego-motion computation) of all input images. (ii) Determination of regions in the input images used to s...
Alex Rav-Acha, Shmuel Peleg