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AAAI
2011
14 years 21 days ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionā...
Stephan Schiffel, Michael Thielscher
EMNLP
2011
14 years 13 days ago
Bootstrapping Semantic Parsers from Conversations
Conversations provide rich opportunities for interactive, continuous learning. When something goes wrong, a system can ask for clarification, rewording, or otherwise redirect the...
Yoav Artzi, Luke S. Zettlemoyer
EMNLP
2011
14 years 13 days ago
Discriminating Gender on Twitter
Accurate prediction of demographic attributes from social media and other informal online content is valuable for marketing, personalization, and legal investigation. This paper d...
John D. Burger, John C. Henderson, George Kim, Gui...
CICLING
2012
Springer
13 years 8 months ago
Building Subjectivity Lexicon(s) from Scratch for Essay Data
While there are a number of subjectivity lexicons available for research purposes, none can be used commercially. We describe the process of constructing subjectivity lexicon(s) fo...
Beata Beigman Klebanov, Jill Burstein, Nitin Madna...
122
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JMLR
2012
13 years 3 months ago
A Simple Geometric Interpretation of SVM using Stochastic Adversaries
We present a minimax framework for classification that considers stochastic adversarial perturbations to the training data. We show that for binary classification it is equivale...
Roi Livni, Koby Crammer, Amir Globerson