Sciweavers

2322 search results - page 7 / 465
» On a game in directed graphs
Sort
View
CIG
2006
IEEE
15 years 5 months ago
Voronoi game on graphs and its complexity
The Voronoi game is a two-person game which is a model for a competitive facility location. The game is done on a continuous domain, and only two special cases (1-dimensional case ...
Sachio Teramoto, Erik D. Demaine, Ryuhei Uehara
AAAI
2012
13 years 2 months ago
Computing the Nucleolus of Matching, Cover and Clique Games
In cooperative games, a key question is to find a division of payoffs to coalition members in a fair manner. Nucleolus is one of such solution concepts that provides a stable sol...
Ning Chen, Pinyan Lu, Hongyang Zhang
GLOBECOM
2008
IEEE
15 years 6 months ago
Network Formation Games for Distributed Uplink Tree Construction in IEEE 802.16J Networks
— This paper investigates the problem of the formation of an uplink tree structure among the IEEE 802.16j network’s relay stations (RSs) and their serving base station (MR-BS)....
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
FSTTCS
1994
Springer
15 years 3 months ago
Finite-State Strategies in Regular Infinite Games
Abstract. This paper surveys work on the synthesis of reactive programs which implement winning strategies in infinite two-person games. The representation of such games by Muller ...
Wolfgang Thomas
HT
2010
ACM
15 years 1 months ago
Analysis of graphs for digital preservation suitability
We investigate the use of autonomically created small-world graphs as a framework for the long term storage of digital objects on the Web in a potentially hostile environment. We ...
Charles L. Cartledge, Michael L. Nelson