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HICSS
1995
IEEE
101views Biometrics» more  HICSS 1995»
15 years 3 months ago
Prototyping of parallel and distributed object-oriented systems: the PDC model and its environment
To ease the implementation of distributed objectoriented systems we developed the PDC technique (Proxy/ Dispatcher/Collocutor technique), a simple and pragmatic approach to allow ...
Rainer Weinreich, Reinhold Plösch
VRML
1998
ACM
15 years 3 months ago
Event Processing for Complicated Routes in VRML 2.0
VRML 2.0 allows a content creator to dynamically control state changes in a virtual reality world by defining routes of events over VRML 2.0 nodes. In the conceptual execution mod...
Masaaki Taniguchi
CGF
2006
198views more  CGF 2006»
14 years 11 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
IJCIS
1998
116views more  IJCIS 1998»
14 years 11 months ago
Distributed Query Scheduling Service: An Architecture and Its Implementation
We present the systematic design and development of a distributed query scheduling service DQS in the context of DIOM, a distributed and interoperable query mediation system 26 ...
Ling Liu, Calton Pu, Kirill Richine
ICMI
2005
Springer
164views Biometrics» more  ICMI 2005»
15 years 5 months ago
A user interface framework for multimodal VR interactions
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
Marc Erich Latoschik