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FPLAY
2008
14 years 11 months ago
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation
This paper discusses social exclusion by analyzing the avatar creation interface of the massively multiplayer online roleplaying game (MMORPG) Lineage II. We use a previously deve...
Victoria McArthur, Tyler M. Pace, Aaron R. Houssia...
NETGAMES
2005
ACM
15 years 3 months ago
Analysis of factors affecting players' performance and perception in multiplayer games
In this paper we analyse different factors affecting players’ perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subje...
Matthias Dick, Oliver Wellnitz, Lars C. Wolf
DIGRA
2005
Springer
15 years 3 months ago
Simulating the Storytelling Qualities of Life: Telling Stories with the Sims
The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Resea...
Satu Heliö
IADIS
2003
14 years 10 months ago
Service Capabilities Model for Next Generation Ad Hoc Networks
Next generation networks are commonly associated with open service creation environments such as OSA, Parlay or JAIN. These environments make the capabilities provided by telecomm...
Mario Muñoz
IEE
2007
126views more  IEE 2007»
14 years 9 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...