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AINA
2009
IEEE
15 years 2 months ago
Layer-Based Dome Contents Creation Using Scenario Description Language
—In recent years, dome display has become popular, and it is desired to establish a method to create dome image contents easily. In this study, psychophysical experiment was cond...
Tetsuro Ogi, Daisuke Furuyama, Tetsuro Fujise
MCS
2008
Springer
14 years 9 months ago
Study on shape creation of building's roof by evaluating aesthetic sensibility
The purpose of this study is to develop an optimum design method for roof shapes satisfying both aesthetic sensibility (beauty) and economic evaluation by using the genetic algori...
Kazutoshi Tsutsumi, Keisuke Sasaki
CHI
2009
ACM
15 years 10 months ago
Body and mind: a study of avatar personalization in three virtual worlds
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users proje...
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Gr...
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
14 years 10 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
GROUP
2009
ACM
15 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...