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» On a network creation game
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IUI
2010
ACM
15 years 6 months ago
Mobia Modeler: easing the creation process of mobile applications for non-technical users
The development of mobile applications has now extended from mobile network providers into the hands of ordinary people as organizations and companies encourage people to come up ...
Florence T. Balagtas-Fernandez, Max Tafelmayer, He...
NETGAMES
2005
ACM
15 years 3 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
CGO
2010
IEEE
15 years 4 months ago
Automatic creation of tile size selection models
Tiling is a widely used loop transformation for exposing/exploiting parallelism and data locality. Effective use of tiling requires selection and tuning of the tile sizes. This is...
Tomofumi Yuki, Lakshminarayanan Renganarayanan, Sa...
ORL
2008
108views more  ORL 2008»
14 years 9 months ago
Mechanism design for a multicommodity flow game in service network alliances
We study a collaborative multicommodity flow game where individual players own capacity on the edges of the network and share this capacity to deliver commodities. We present memb...
Richa Agarwal, Özlem Ergun
DIGRA
2003
Springer
15 years 2 months ago
A Real Little Game: The Pinocchio Effect in Pervasive Play
Mobile digital technologies and networks have fueled a recent proliferation of opportunities for pervasive play in everyday spaces. In this paper, I examine how players negotiate ...
Jane McGonigal