Sciweavers

1568 search results - page 28 / 314
» On a network creation game
Sort
View
COMSIS
2004
80views more  COMSIS 2004»
14 years 9 months ago
The End of Software Engineering and the Start of Economic-Cooperative Gaming
"Software engineering" was introduced as a model for the field of software development in 1968. This paper reconsiders that model in the light of four decades of experie...
Alistair Cockburn
DIGRA
2005
Springer
15 years 3 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
INFOCOM
2010
IEEE
14 years 8 months ago
An Attack-Defense Game Theoretic Analysis of Multi-Band Wireless Covert Timing Networks
—We discuss malicious interference based denial of service (DoS) attacks in multi-band covert timing networks using an adversarial game theoretic approach. A covert timing networ...
Santhanakrishnan Anand, Shamik Sengupta, Rajarathn...
79
Voted
MST
2010
98views more  MST 2010»
14 years 8 months ago
Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
Abstract. We investigate the effect of linear independence in the strategies of congestion games on the convergence time of best improvement sequences and on the pure Price of Anar...
Dimitris Fotakis
NETGAMES
2006
ACM
15 years 3 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...