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EUROPAR
2004
Springer
15 years 5 months ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
ACMDIS
2008
ACM
15 years 1 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
AIIDE
2009
15 years 28 days ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
CORR
2010
Springer
65views Education» more  CORR 2010»
14 years 6 months ago
Evolutionary Games defined at the Network Mesoscale: The Public Goods game
Jesús Gómez-Gardeñes, Miguel ...