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CCR
2007
168views more  CCR 2007»
14 years 11 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
IPCO
2010
141views Optimization» more  IPCO 2010»
15 years 1 months ago
The Price of Collusion in Series-Parallel Networks
Abstract. We study the quality of equilibrium in atomic splittable routing games. We show that in single-source single-sink games on seriesparallel graphs, the price of collusion -...
Umang Bhaskar, Lisa Fleischer, Chien-Chung Huang
NETGAMES
2006
ACM
15 years 5 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
NETGAMES
2004
ACM
15 years 5 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
ICALP
2011
Springer
14 years 3 months ago
Restoring Pure Equilibria to Weighted Congestion Games
Abstract. Congestion games model several interesting applications, including routing and network formation games, and also possess attractive theoretical properties, including the ...
Konstantinos Kollias, Tim Roughgarden