While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
Abstract. We study the quality of equilibrium in atomic splittable routing games. We show that in single-source single-sink games on seriesparallel graphs, the price of collusion -...
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Abstract. Congestion games model several interesting applications, including routing and network formation games, and also possess attractive theoretical properties, including the ...