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» On a network creation game
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STOC
2003
ACM
137views Algorithms» more  STOC 2003»
16 years 4 days ago
Near-optimal network design with selfish agents
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
Elliot Anshelevich, Anirban Dasgupta, Éva T...
AIM
2006
15 years 1 months ago
A network of excellence as a virtual organization: The nanobeams case
: The concept of Virtual Organization is widely discussed in the literature. The SICOV project aims to develop a generic web-based platform to support the Virtual Organization crea...
Guy Simon, Cécile Lambert, Fernand Feltz
CHI
2007
ACM
16 years 7 days ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CONEXT
2006
ACM
15 years 3 months ago
Searching for invariants in network games traffic
Alberto Dainotti, Alessio Botta, Antonio Pescap&eg...