Sciweavers

1568 search results - page 53 / 314
» On a network creation game
Sort
View
INFOCOM
2003
IEEE
15 years 5 months ago
Nash equilibria of a generic networking game with applications to circuit-switched networks
— A generic mechanism for end-user transmission rate control into a differentiated services Internet is formulated and basic results of corresponding Nash equilibria are proved. ...
Youngmi Jin, George Kesidis
NETGAMES
2006
ACM
15 years 5 months ago
Cellular automata and Hilditch thinning for extraction of user paths in online games
ÌÓ Ô ÓÒÐ Ò Ñ × ÒØ Ö ×Ø Ò ØÓ Ø Ö ÔÐ Ý Ö׸ Ø × Ñ¹ ÔÓÖØ ÒØ ØÓ Ø Ø ÔÐ Ý Ö׳ Ú ÓÖ׺ ÁÒ Ø × Ô Ô Ö¸ Ò ÓÖ Ö ØÓ ÙÒ Öר ...
Ruck Thawonmas, Masayasu Hirano, Masayoshi Kurashi...
MOBISYS
2011
ACM
14 years 2 months ago
Adaptive display power management for mobile games
Bhojan Anand, Karthik Thirugnanam, Jeena Sebastian...
AINA
2007
IEEE
15 years 6 months ago
QoS-LI: QoS Loss Inference in Disadvantaged Networks
— Quality of Service (QoS) of disadvantaged networks is usually considered from a purely network standpoint in existing works. Adversarial intervention in such networks is not an...
Vidyaraman Sankaranarayanan, Shambhu J. Upadhyaya,...
NETGAMES
2006
ACM
15 years 5 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov