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ICWE
2009
Springer
15 years 6 months ago
SOAF - Design and Implementation of a Service-Enriched Social Network
Abstract. In this paper, we propose the integration of services into social networks (SOAF - Service of a Friend) to leverage the creation of the Internet of Services vision. We sh...
Martin Treiber, Hong Linh Truong, Schahram Dustdar
ARGMAS
2004
Springer
15 years 5 months ago
Specifying and Implementing a Persuasion Dialogue Game Using Commitments and Arguments
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
Jamal Bentahar, Bernard Moulin, Brahim Chaib-draa
CORR
2010
Springer
258views Education» more  CORR 2010»
14 years 8 months ago
A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network
Power management is one of the vital issue in wireless sensor networks, where the lifetime of the network relies on battery powered nodes. Transmitting at high power reduces the l...
R. Valli, P. Dananjayan
NETGAMES
2006
ACM
15 years 5 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
PRIMA
2009
Springer
15 years 4 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...