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CCR
2005
96views more  CCR 2005»
14 years 11 months ago
A protocol for packet network intercommunication
-- A protocol that supports the sharing of resources that exist in different packet switching networks is presented. The protocol provides for variation in individual network packe...
Vinton G. Cerf, Robert E. Kahn
NETGAMES
2006
ACM
15 years 5 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
KIVS
2009
Springer
15 years 4 months ago
Banishing Patch-Cables from LAN Parties
Abstract. Although playing real-time multi-player games online over the Internet became more and more popular in the past few years, people still enjoy meeting for so-called “LAN...
Peter Baumung
GAMEON
2003
15 years 1 months ago
A Multiplayer Case Based Story Engine
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Chris Fairclough, Padraig Cunningham
99
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PUC
2011
14 years 6 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...