Sciweavers

1568 search results - page 9 / 314
» On a network creation game
Sort
View
ISCC
2002
IEEE
144views Communications» more  ISCC 2002»
15 years 2 months ago
A hierarchical distributed protocol for MPLS path creation
Network service provisioning involves the control of network resources through signaling, routing and management protocols that achieve Quality of Service and Traffic Engineering ...
Mohamed El-Darieby, Dorina C. Petriu, Jerry Rolia
AIIDE
2009
14 years 10 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
CORR
2010
Springer
139views Education» more  CORR 2010»
14 years 9 months ago
Link creation and profile alignment in the aNobii social network
The present work investigates the structural and dynamical properties of aNobii1 , a social bookmarking system designed for readers and book lovers. Users of aNobii provide informa...
Luca Maria Aiello, Alain Barrat, Ciro Cattuto, Gia...
88
Voted
HICSS
2008
IEEE
126views Biometrics» more  HICSS 2008»
15 years 3 months ago
An Empirical Investigation of Knowledge Creation in Electronic Networks of Practice: Social Capital and Theory of Planned Behavi
How to achieve knowledge creation effectively remains a problem, this becomes even more difficult in a loosely knitted community such as networks of practice. This is because know...
Shih-Wei Chou, Yu-Chieh Chang
MOBISYS
2011
ACM
14 years 8 days ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...