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AGILEDC
2006
IEEE
15 years 7 months ago
The Role of Story Cards and the Wall in XP teams: A Distributed Cognition Perspective
Much of the knowledge used within an XP team is tacit, i.e. it is hidden and intangible. Two tangible artefacts that carry information about the team’s work are the index cards ...
Helen Sharp, Hugh Robinson, Judith Segal, Dominic ...
AGILEDC
2004
IEEE
15 years 5 months ago
Exploring Extreme Programming in Context: An Industrial Case Study
A longitudinal case study evaluating the effects of adopting the Extreme Programming (XP) methodology was performed at Sabre Airline SolutionsTM. The Sabre team was a characterist...
Lucas Layman, Laurie A. Williams, Lynn Cunningham
AGILEDC
2004
IEEE
15 years 5 months ago
The XP Customer Role in Practice: Three Studies
The Customer is the only non-developer role in eXtreme Programming (XP). The Customer's explicit responsibilities are to drive the project, providing project requirements (us...
Angela Martin, Robert Biddle, James Noble
AGILEDC
2006
IEEE
15 years 5 months ago
Forming Successful eXtreme Programming Teams
XP is a lightweight process that provides principles for guiding projects and relies on the participants for its success. However, despite these guidelines, projects can be unsucc...
Alan Gray, Andrew Jackson, Ioanna Stamouli, Shiu L...
AGILEDC
2008
IEEE
15 years 3 months ago
The Accidental Agilists: One Team's Journey from Waterfall to Agile
This case study outlines one team's shift from the traditional waterfall methodology to an agile approach for web and custom application development. The transformation occur...
Mary Beth Snapp, Diane Dagefoerde