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MLQ
2008
63views more  MLQ 2008»
14 years 11 months ago
The stationary set splitting game
The stationary set splitting game is a game of perfect information of length 1 between two players, unsplit and split, in which unsplit chooses stationarily many countable ordinal...
Paul B. Larson, Saharon Shelah
EOR
2007
108views more  EOR 2007»
14 years 11 months ago
How much information do we need?
ct 7 Modern technology is succeeding in delivering more information to people at ever faster rates. Under traditional 8 views of rational decision making where individuals should e...
Peter M. Todd
ESWA
2007
136views more  ESWA 2007»
14 years 11 months ago
Semantic-based facial expression recognition using analytical hierarchy process
In this paper we present an automatic facial expression recognition system that utilizes a semantic-based learning algorithm using the analytical hierarchy process (AHP). Although...
Shyi-Chyi Cheng, Ming-Yao Chen, Hong-Yi Chang, Tzu...
NLE
2008
77views more  NLE 2008»
14 years 11 months ago
Generating basic skills reports for low-skilled readers
We describe SkillSum, a Natural Language Generation (NLG) system that generates a personalised feedback report for someone who has just completed a screening assessment of their b...
Sandra Williams, Ehud Reiter
NN
2008
Springer
143views Neural Networks» more  NN 2008»
14 years 11 months ago
A batch ensemble approach to active learning with model selection
Optimally designing the location of training input points (active learning) and choosing the best model (model selection) are two important components of supervised learning and h...
Masashi Sugiyama, Neil Rubens