This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
We present a novel application where, using only three points from the shadow trajectory of an object, one can accurately determine the geo-location of the camera, up to a longitu...
— We consider a collection of robots sharing a common environment, each robot constrained to move on a roadmap in its configuration space. To program optimal collision-free moti...
— Inter-robot communication is essential if general purpose intelligent decentralized multiple-robot systems are to become a reality. Traditionally, explicit communication amongs...
We present the first planner capable of reasoning with both the full semantics of PDDL2.1 (level 3) temporal planning and with numeric resources. Our planner, CRIKEY3, employs heu...