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» On fault tolerant ad hoc network design
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NETGAMES
2006
ACM
15 years 8 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
DAC
2005
ACM
16 years 2 months ago
Fault and energy-aware communication mapping with guaranteed latency for applications implemented on NoC
As feature sizes shrink, transient failures of on-chip network links become a critical problem. At the same time, many applications require guarantees on both message arrival prob...
Sorin Manolache, Petru Eles, Zebo Peng
CLUSTER
2003
IEEE
15 years 7 months ago
Wide Area Cluster Monitoring with Ganglia
In this paper, we present a structure for monitoring a large set of computational clusters. We illustrate methods for scaling a monitor network comprised of many clusters while ke...
Federico D. Sacerdoti, Mason J. Katz, Matthew L. M...
WSS
1997
112views Control Systems» more  WSS 1997»
15 years 3 months ago
Propagated timestamps: a scheme for the stabilization of maximum-flow routing protocols
We present a distributed protocol for maintaining a maximum flow spanning tree in a network, with a designated node as the root of the tree. This maximum flow spanning tree can be...
Jorge Arturo Cobb, Mohamed Waris
WCNC
2008
IEEE
15 years 8 months ago
How Much Improvement Can We Get From Partially Overlapped Channels?
—Partially Overlapped Channel (POC) based design, has been identified recently as a promising technique to overcome the capacity bottleneck facing wireless engineers in various ...
Zhenhua Feng, Yaling Yang