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ICCV
2005
IEEE
15 years 3 months ago
How Hard is 3-View Triangulation Really?
We present a solution for optimal triangulation in three views. The solution is guaranteed to find the optimal solution because it computes all the stationary points of the (maxi...
Henrik Stewénius, Frederik Schaffalitzky, D...
ICRA
2005
IEEE
174views Robotics» more  ICRA 2005»
15 years 3 months ago
Fast Implementation of Lemke's Algorithm for Rigid Body Contact Simulation
— We present a fast method for solving rigid body contact problems with friction, based on optimizations incorporated into Lemke’s algorithm for solving linear complementarity ...
John E. Lloyd
ISLPED
2005
ACM
103views Hardware» more  ISLPED 2005»
15 years 3 months ago
A non-uniform cache architecture for low power system design
This paper proposes a non-uniform cache architecture for reducing the power consumption of memory systems. The nonuniform cache allows having different associativity values (i.e.,...
Tohru Ishihara, Farzan Fallah
MSWIM
2005
ACM
15 years 3 months ago
Comparison of multi-channel MAC protocols
This paper compares, through analysis and simulation, a number of multichannel MAC protocols for wireless networks. We first classify these protocols into 4 categories based on t...
Jeonghoon Mo, Hoi-sheung Wilson So, Jean C. Walran...
SPAA
2005
ACM
15 years 3 months ago
Name independent routing for growth bounded networks
A weighted undirected network is ∆ growth-bounded if the number of nodes at distance 2r around any given node is at most ∆ times the number of nodes at distance r around the n...
Ittai Abraham, Dahlia Malkhi