Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
We propose an innovative, general purpose, approach to the selection and hierarchical representation of key frames of a video sequence for video summarization. In the first stage ...
We present an emotion recognition system based on a probabilistic approach to adaptive processing of Facial Emotion Tree Structures (FETS). FETS are made up of localized Gabor fea...
In this paper we introduce a new task model that is specifically targeted towards representing stream processing applications. Examples of such applications are those involved in...
We develop a novel on-line built-in self-test (BIST) technique for testing FPGAs that has a very high diagnosability even in presence of clustered faults, a fault pattern for whic...