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» On overlays and minimization diagrams
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ICCNMC
2005
Springer
15 years 3 months ago
Hierarchical Multicast Tree Algorithms for Application Layer Mesh Networks
This paper proposes a set of novel multicast algorithms for m-D mesh overlay networks that can achieve shorter multicast delay and less resource consumptions. In contrast to previo...
Weijia Jia, Wanqing Tu, Jie Wu
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 2 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
ISSS
1999
IEEE
149views Hardware» more  ISSS 1999»
15 years 1 months ago
A Buffer Merging Technique for Reducing Memory Requirements of Synchronous Dataflow Specifications
Synchronous Dataflow, a subset of dataflow, has proven to be a good match for specifying DSP programs. Because of the limited amount of memory in embedded DSPs, a key problem duri...
Praveen K. Murthy, Shuvra S. Bhattacharyya
LISA
2007
14 years 12 months ago
Network Patterns in Cfengine and Scalable Data Aggregation
Network patterns are based on generic algorithms that execute on tree-based overlays. A set of such patterns has been developed at KTH to support distributed monitoring in network...
Mark Burgess, Matthew Disney, Rolf Stadler
CVPR
2005
IEEE
15 years 11 months ago
Interactive Shape from Shading
Shape from shading (SfS) has always been difficult for real applications due to its intrinsic ill-posedness. In this paper, we propose an interactive SfS method which efficiently ...
Gang Zeng, Yasuyuki Matsushita, Long Quan, Heung-Y...