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GRAPHICSINTERFACE
2003
15 years 1 months ago
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Wei Li 0004, Arie E. Kaufman
CORR
2010
Springer
109views Education» more  CORR 2010»
14 years 12 months ago
Pairwise Optimal Discrete Coverage Control for Gossiping Robots
Abstract-- We propose distributed algorithms to automatically deploy a group of robotic agents and provide coverage of a discretized environment represented by a graph. The classic...
Joseph W. Durham, Ruggero Carli, Francesco Bullo
ANSS
2006
IEEE
15 years 5 months ago
Grid-Boxing for Spatial Simulation Performance Optimisation
— Computer simulations of complex systems such as physical aggregation processes or swarming and collective behaviour of life-forms, often require order N-squared computational c...
Kenneth A. Hawick, Heath A. James, C. J. Scogings
COMBINATORICS
2004
94views more  COMBINATORICS 2004»
14 years 11 months ago
A Bijection Between Classes of Fully Packed Loops and Plane Partitions
It has recently been observed empirically that the number of FPL configurations with 3 sets of a, b and c nested arches equals the number of plane partitions in a box of size a
P. Di Francesco, Paul Zinn-Justin, Jean-Bernard Zu...