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3DPVT
2006
IEEE
216views Visualization» more  3DPVT 2006»
15 years 5 months ago
Shape Measure for Identifying Perceptually Informative Parts of 3D Objects
We propose a mathematical approach for quantifying shape complexity of 3D surfaces based on perceptual principles of visual saliency. Our curvature variation measure (CVM), as a 3...
Sreenivas R. Sukumar, David Page, Andrei V. Gribok...
SI3D
2006
ACM
15 years 5 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
ECAI
1994
Springer
15 years 3 months ago
Interpreting Common Words in Context: a Symbolic Approach
This paper presents a lexical model dedicated to the semantic representation and interpretation of individual words in unrestricted text, where sense discrimination is difficult t...
Violaine Prince
EVOW
2008
Springer
15 years 1 months ago
An Evolutionary Game-Theoretical Approach to Particle Swarm Optimisation
Abstract. This work merges ideas from two very different areas: Particle Swarm Optimisation and Evolutionary Game Theory. In particular, we are looking to integrate strategies from...
Cecilia Di Chio, Paolo Di Chio, Mario Giacobini
EOR
2006
120views more  EOR 2006»
14 years 11 months ago
Approximate and exact algorithms for the fixed-charge knapsack problem
The subject of this paper is the formulation and solution of a variation of the classical binary knapsack problem. The variation that is addressed is termed the ``fixed-charge kna...
Umit Akinc