We propose a mathematical approach for quantifying shape complexity of 3D surfaces based on perceptual principles of visual saliency. Our curvature variation measure (CVM), as a 3...
Sreenivas R. Sukumar, David Page, Andrei V. Gribok...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
This paper presents a lexical model dedicated to the semantic representation and interpretation of individual words in unrestricted text, where sense discrimination is difficult t...
Abstract. This work merges ideas from two very different areas: Particle Swarm Optimisation and Evolutionary Game Theory. In particular, we are looking to integrate strategies from...
The subject of this paper is the formulation and solution of a variation of the classical binary knapsack problem. The variation that is addressed is termed the ``fixed-charge kna...