This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...
Abstract--Promising approaches for efficient detection in multiple-input multiple-output (MIMO) wireless systems are based on sphere-decoding (SD). The conventional (and optimum) n...
Radiosity methods have been shown to be an effective means to solve the global illumination problem in Lambertian diffuse environments. These methods approximate the radiosity int...
Efficient processing of distance-based queries (DBQs) is of great importance in spatial databases due to the wide area of applications that may address such queries. The most repr...
Reversible computing basically means computation with less or not at all electrical power. Since the standard binary gates are not usually reversible we use the Fredkin gate in ord...