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SI3D
2003
ACM
15 years 3 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
IPPS
1999
IEEE
15 years 2 months ago
A Novel Compilation Framework for Supporting Semi-Regular Distributions in Hybrid Applications
This paper explains how efficient support for semiregular distributions can be incorporated in a uniform compilation framework for hybrid applications. The key focus of this work ...
Dhruva R. Chakrabarti, Prithviraj Banerjee
CA
1996
IEEE
15 years 2 months ago
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
CVPR
2009
IEEE
15 years 1 months ago
High-quality curvelet-based motion deblurring from an image pair
One promising approach to remove motion deblurring is to recover one clear image using an image pair. Existing dual-image methods require an accurate image alignment between the i...
Jian-Feng Cai, Hui Ji, Chaoqiang Liu, Zuowei Shen
EUROPAR
2000
Springer
15 years 1 months ago
Novel Models for Or-Parallel Logic Programs: A Performance Analysis
One of the advantages of logic programming is the fact that it offers many sources of implicit parallelism, such as and-parallelism and or-parallelism. Arguably, or-parallel system...
Vítor Santos Costa, Ricardo Rocha, Fernando...