— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Abstract. In this paper, we investigate the application of adaptive ensemble models of Extreme Learning Machines (ELMs) to the problem of one-step ahead prediction in (non)stationa...
Mark van Heeswijk, Yoan Miche, Tiina Lindh-Knuutil...
Neuroevolution is a promising learning method in tasks with extremely large state and action spaces and hidden states. Recent advances allow neuroevolution to take place in real t...
Chern Han Yong, Kenneth O. Stanley, Risto Miikkula...
We present a formal description of a neurofuzzy system capable of aligning two sequences recognizing their internal structure. The alignment is done on two levels: grouping of the...
Abstract. Microshrinkages are known as probably the most difficult defects to avoid in high-precision foundry. The presence of this failure renders the casting invalid, with the su...
Igor Santos, Javier Nieves, Yoseba K. Penya, Pablo...