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AIED
2005
Springer
15 years 5 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ATAL
2009
Springer
15 years 6 months ago
Modeling billiards games
Two-player games of billiards, of the sort seen in recent Computer Olympiads held by the International Computer Games Association, are an emerging area with unique challenges for ...
Christopher Archibald, Yoav Shoham
PUC
2002
165views more  PUC 2002»
14 years 11 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
CVPR
2007
IEEE
15 years 6 months ago
Pedestrian Detection in Infrared Images based on Local Shape Features
Use of IR images is advantageous for many surveillance applications where the systems must operate around the clock and external illumination is not always available. We investiga...
Li Zhang, Bo Wu, Ram Nevatia
INFOCOM
2011
IEEE
14 years 3 months ago
Pricing-based spectrum access control in cognitive radio networks with random access
Abstract—Market-based mechanisms offer promising approaches for spectrum access in cognitive radio networks. In this paper, we focus on two market models, one with a monopoly pri...
Lei Yang, Hongseok Kim, Junshan Zhang, Mung Chiang...