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CHI
2009
ACM
16 years 12 days ago
Wii all play: the console game as a computational meeting place
In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared us...
Amy Voida, Saul Greenberg
DIGRA
2005
Springer
15 years 5 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
INFOCOM
2011
IEEE
14 years 3 months ago
Opportunistic spectrum access for mobile cognitive radios
—Cognitive radios (CRs) can mitigate the impending spectrum scarcity problem by utilizing their capability of accessing licensed spectrum bands opportunistically. While most exis...
Alexander W. Min, Kyu-Han Kim, Jatinder Pal Singh,...
AIIA
2007
Springer
15 years 6 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas

Book
410views
16 years 9 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber