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CHI
2011
ACM
14 years 3 months ago
Target assistance for subtly balancing competitive play
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
FDG
2009
ACM
15 years 6 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
ESOP
2008
Springer
15 years 1 months ago
Verification of Higher-Order Computation: A Game-Semantic Approach
Abstract. We survey recent developments in an approach to the verification of higher-order computation based on game semantics. Higherorder recursion schemes are in essence (progra...
C.-H. Luke Ong
COLCOM
2008
IEEE
15 years 6 months ago
Incentive and Trust Issues in Assured Information Sharing
Assured information sharing among different organizations in a coalitional environment is an important first step in accomplishing many critical tasks. For example, different secur...
Ryan Layfield, Murat Kantarcioglu, Bhavani M. Thur...
ICC
2008
IEEE
105views Communications» more  ICC 2008»
15 years 6 months ago
Inter-Cell Interference Management in WiMAX Downlinks by A Stackelberg Game between BSs
We develop a game theoretic framework for effective and adaptive inter-cell interference management in the OFDMA-based WiMAX/3GPP-LTE systems. Such approach requires no fixed spe...
Yingda Chen, Koon Hoo Teo, Shalinee Kishore, Jinyu...