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NETGAMES
2004
ACM
15 years 5 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
14 years 10 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
ICC
2008
IEEE
102views Communications» more  ICC 2008»
15 years 6 months ago
Dynamic Frequency-Intelligent Reserve-and-Switch Technique (D-FIRST) to Combat Inter-Operator Interference
— In this paper, a spectrum sharing scheme that will coordinate among different co-existing cellular operators competing for the same spectrum band is proposed. Based on this sch...
Beibei Wang, Chia-Chin Chong, Fujio Watanabe, K. J...
AAAI
2010
14 years 8 months ago
A Cross-Entropy Method that Optimizes Partially Decomposable Problems: A New Way to Interpret NMR Spectra
Some real-world problems are partially decomposable, in that they can be decomposed into a set of coupled subproblems, that are each relatively easy to solve. However, when these ...
Siamak (Moshen) Ravanbakhsh, Barnabás P&oac...
TSP
2010
14 years 6 months ago
Uplink synchronization in OFDMA spectrum-sharing systems
Spectrum sharing employs dynamic allocation of frequency resources for a more efficient use of the radio spectrum. Despite its appealing features, this technology inevitably compli...
Luca Sanguinetti, Michele Morelli, H. Vincent Poor