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SIGMETRICS
2004
ACM
118views Hardware» more  SIGMETRICS 2004»
15 years 5 months ago
A game theoretic approach to provide incentive and service differentiation in P2P networks
Traditional Peer-to-Peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can easily access information without contributing any ...
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, D...
FOCS
2008
IEEE
15 years 6 months ago
Unique Games with Entangled Provers are Easy
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are ‘unique’ cons...
Julia Kempe, Oded Regev, Ben Toner
ICAT
2006
IEEE
15 years 6 months ago
Exploring Human-Robot Interaction Through Telepresence Board Games
Abstract. This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games ...
Min Xin, Ehud Sharlin
EOR
2010
99views more  EOR 2010»
14 years 10 months ago
Repeated newsvendor game with transshipments under dual allocations
We study a repeated newsvendor game with transshipments. In every period n retailers face a stochastic demand for an identical product and independently place their inventory orde...
Xiao Huang, Greys Sosic
ISPAN
2008
IEEE
15 years 6 months ago
An Expedite State Dissemination Mechanism for MMOGs
Massively Multiuser Online Game, i.e. MMOG, is an active research especially to integrate players to perform routing task with the intention of keeping the game deployment cost to...
Dewan Tanvir Ahmed, Shervin Shirmohammadi