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CHI
2005
ACM
16 years 8 days ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
ISMAR
2007
IEEE
15 years 6 months ago
Face-to-Face Tabletop Remote Collaboration in Mixed Reality
This paper proposes a novel remote face-to-face Mixed Reality (MR) system that enables two people in distant places to share MR space. Challenging issues to realize such an MR sys...
Shinya Minatani, Itaru Kitahara, Yoshinari Kameda,...
85
Voted
ICASSP
2011
IEEE
14 years 3 months ago
Social norm and long-run learning in peer-to-peer networks
We start by formulating the resource sharing in peer-to-peer (P2P) networks as a random-matching gift-giving game, where self-interested peers aim at maximizing their own long-ter...
Yu Zhang, Mihaela van der Schaar
VTC
2008
IEEE
15 years 6 months ago
Application of the TDD Underlay Concept to Home NodeB Scenario
—This paper presents a spectrum sharing approach which exploits the clustered distribution of users as would be expected in a typical home with several communicating devices (als...
Zubin Bharucha, Harald Haas
PPOPP
2009
ACM
16 years 12 days ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...