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ICICIC
2006
IEEE
15 years 5 months ago
Discussion Support System for Video-oriented Sports Meetings
Most sports teams have meetings to review and analyze the past games and plays and to discuss tactics and technical issues to improve the performance. Many teams are already intro...
Kosuke Akune, Kenji Mase, Yasushi Hirano, Shoji Ka...
INFOCOM
2010
IEEE
14 years 10 months ago
Pricing and Incentives in Peer-to-Peer Networks
—Peer-to-peer (P2P) networks offer a cost effective and easily deployable framework for sharing user-generated content. However, intrinsic incentive problems reside in P2P networ...
Jaeok Park, Mihaela van der Schaar
CW
2005
IEEE
15 years 5 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
TCS
2010
14 years 10 months ago
Non-cooperative facility location and covering games
Abstract. We study a general class of non-cooperative games coming from combinatorial covering and facility location problems. A game for k players is based on an integer programmi...
Jean Cardinal, Martin Hoefer
GLOBECOM
2008
IEEE
15 years 6 months ago
A Novel Coalitional Game Model for Security Issues in Wireless Networks
—In this paper, we propose a novel coalitional game model for security issues in wireless networks. The model can be applied to not only mobile ad hoc networks but also wireless ...
Xiaoqi Li, Michael R. Lyu