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GECCO
2005
Springer
108views Optimization» more  GECCO 2005»
15 years 5 months ago
Exploring XCS in multiagent environments
This paper investigates the adaptability of XCS in four different multiagent environments. The environments are realized in a simplified soccer game, and they include (1) singlea...
Hiroyasu Inoue, Keiki Takadama, Katsunori Shimohar...
PUC
2011
14 years 6 months ago
Toward a cooperative programming framework for context-aware applications
OPEN is an ontology-based programming framework for rapid prototyping, sharing, and personalization of context-aware applications. Unlike previous systems that provide programming ...
Bin Guo, Daqing Zhang, Michita Imai
WWW
2009
ACM
16 years 15 days ago
Collective privacy management in social networks
Social Networking is one of the major technological phenomena of the Web 2.0, with hundreds of millions of people participating. Social networks enable a form of self expression f...
Anna Cinzia Squicciarini, Mohamed Shehab, Federica...
DATE
2003
IEEE
109views Hardware» more  DATE 2003»
15 years 5 months ago
Data Space Oriented Scheduling in Embedded Systems
With the widespread use of embedded devices such as PDAs, printers, game machines, cellular telephones, achieving high performance demands an optimized operating system (OS) that ...
Mahmut T. Kandemir, Guangyu Chen, Wei Zhang 0002, ...
AIIDE
2008
15 years 2 months ago
Direction Maps for Cooperative Pathfinding
Cooperative behavior is a desired trait in many fields from computer games to robotics. Yet, achieving cooperative behavior is often difficult, as maintaining shared information a...
M. Renee Jansen, Nathan R. Sturtevant