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» On the Approximation of Computing Evolutionary Trees
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JUCS
2006
112views more  JUCS 2006»
14 years 9 months ago
A Multi-objective Genetic Approach to Mapping Problem on Network-on-Chip
Abstract: Advances in technology now make it possible to integrate hundreds of cores (e.g. general or special purpose processors, embedded memories, application specific components...
Giuseppe Ascia, Vincenzo Catania, Maurizio Palesi
ICPR
2010
IEEE
15 years 4 months ago
Integrating a Discrete Motion Model into GMM Based Background Subtraction
GMM based algorithms have become the de facto standard for background subtraction in video sequences, mainly because of their ability to track multiple background distributions, w...
Christian Wolf, Jolion Jolion
GD
2007
Springer
15 years 3 months ago
Moving Vertices to Make Drawings Plane
In John Tantalo’s on-line game Planarity the player is given a non-plane straight-line drawing of a planar graph. The aim is to make the drawing plane as quickly as possible by m...
Xavier Goaoc, Jan Kratochvíl, Yoshio Okamot...
WINE
2007
Springer
166views Economy» more  WINE 2007»
15 years 3 months ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ï¬...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...
INFOCOM
2005
IEEE
15 years 3 months ago
Achieving minimum-cost multicast: a decentralized approach based on network coding
— We present decentralized algorithms that compute minimum-cost subgraphs for establishing multicast connections in networks that use coding. These algorithms, coupled with exist...
Desmond S. Lun, Niranjan Ratnakar, Ralf Koetter, M...