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» On the Behavior of Complex Object-Oriented Systems
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VRML
1997
ACM
15 years 4 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
ASYNC
2007
IEEE
129views Hardware» more  ASYNC 2007»
15 years 3 months ago
Formal Verification of CHP Specifications with CADP Illustration on an Asynchronous Network-on-Chip
Few formal verification techniques are currently available for asynchronous designs. In this paper, we describe a new approach for the formal verification of asynchronous architec...
Gwen Salaün, Wendelin Serwe, Yvain Thonnart, ...
ICSE
2000
IEEE-ACM
15 years 3 months ago
Requirements engineering in the year 00: a research perspective
Requirements engineering (RE) is concerned with the identification of the goals to be achieved by the envisioned system, the operationalization of such goals into services and con...
Axel van Lamsweerde
AIIDE
2008
15 years 2 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
USENIX
2008
15 years 2 months ago
Cutting Corners: Workbench Automation for Server Benchmarking
A common approach to benchmarking a server is to measure its behavior under load from a workload generator. Often a set of such experiments is required-perhaps with different serv...
Piyush Shivam, Varun Marupadi, Jeffrey S. Chase, T...