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ICCSA
2004
Springer
15 years 7 months ago
A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems
Abstract. Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D vir...
Pedro Morillo, Juan M. Orduña, Marcos Fern&...
HPDC
2012
IEEE
13 years 4 months ago
VNET/P: bridging the cloud and high performance computing through fast overlay networking
networking with a layer 2 abstraction provides a powerful model for virtualized wide-area distributed computing resources, including for high performance computing (HPC) on collec...
Lei Xia, Zheng Cui, John R. Lange, Yuan Tang, Pete...
SIGGRAPH
1996
ACM
15 years 6 months ago
Adding Force Feedback to Graphics Systems: Issues and Solutions
Integrating force feedback with a complete real-time virtual environment system presents problems which are more difficult than those encountered in building simpler forcefeedback...
William R. Mark, Scott C. Randolph, Mark Finch, Ja...
IPTPS
2003
Springer
15 years 7 months ago
Understanding Availability
This paper addresses a simple, yet fundamental question in the design of peer-to-peer systems: What does it mean when we say “availability” and how does this understanding imp...
Ranjita Bhagwan, Stefan Savage, Geoffrey M. Voelke...
ICCAD
2001
IEEE
106views Hardware» more  ICCAD 2001»
15 years 10 months ago
System-Level Power/Performance Analysis of Portable Multimedia Systems Communicating over Wireless Channels
This paper presents a new methodology for system-level power and performance analysis of wireless multimedia systems. More precisely, we introduce an analytical approach based on ...
Radu Marculescu, Amit Nandi, Luciano Lavagno, Albe...