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DAGM
2003
Springer
15 years 9 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
DIGRA
2003
Springer
15 years 9 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
EAGC
2003
Springer
15 years 9 months ago
Mobile Work Environment for Grid Users
In the paper we aim to describe the project developing the Migrating Desktop infrastructure for the mobile users in a simple way. We also focus on the development testbed, which i...
Miroslaw Kupczyk, Rafal Lichwala, Norbert Meyer, B...
GECCO
2003
Springer
112views Optimization» more  GECCO 2003»
15 years 9 months ago
Limits in Long Path Learning with XCS
The development of the XCS Learning Classifier System [26] has produced a stable implementation, able to consistently identify the accurate and optimally general population of cla...
Alwyn Barry
GECCO
2003
Springer
137views Optimization» more  GECCO 2003»
15 years 9 months ago
The Spatially-Dispersed Genetic Algorithm
Abstract. Spatially structured population models improve the performance of genetic algorithms by assisting the selection scheme in maintaining diversity. A significant concern wi...
Grant Dick
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