In this paper we develop an analytical threshold-based bandwidth allocation policy for 3G multi-class cellular networks. We consider the effects of user mobility when the cellular...
In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configurat...
Erik D. Demaine, Susan Hohenberger, David Liben-No...
We consider typical manipulation tasks in terms of a service robot framework. Given a task at hand, such as ”Pick up the cup from the dinner table”, we present a number of diff...
We describe a method for learning classes of facial motion patterns from video of a human interacting with a computerized embodied agent. The method also learns correlations betwe...
This paper addresses the issue of how to meet the strict timing constraints of (soft) real-time virtualized applications while the Virtual Machine (VM) hosting them is undergoing a...