We consider the problem of decomposing polygons (with holes) into various types of simpler polygons. We focus on the problem of partitioning a rectilinear polygon, with holes, int...
Joachim Gudmundsson, Thore Husfeldt, Christos Levc...
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
We propose a fast approach to 3?D object detection and pose estimation that owes its robustness to a training phase during which the target object slowly moves with respect to the ...
Continuous constrained optimization is a powerful tool for synthesizing novel human motion segments that are short. Graph-based motion synthesis methods such as motion graphs and ...
Abstract-- We present a unified detection framework for spatial multiplexing multiple-input multiple-output (MIMO) systems by generalizing Heller's classical feedback decoding...