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CIG
2005
IEEE
15 years 3 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
BMCBI
2010
74views more  BMCBI 2010»
14 years 10 months ago
A weighted q-gram method for glycan structure classification
Background: Glycobiology pertains to the study of carbohydrate sugar chains, or glycans, in a particular cell or organism. Many computational approaches have been proposed for ana...
Limin Li, Wai-Ki Ching, Takako Yamaguchi, Kiyoko F...
BIODATAMINING
2008
147views more  BIODATAMINING 2008»
14 years 10 months ago
Neural networks for genetic epidemiology: past, present, and future
During the past two decades, the field of human genetics has experienced an information explosion. The completion of the human genome project and the development of high throughpu...
Alison A. Motsinger-Reif, Marylyn D. Ritchie
BMCBI
2006
130views more  BMCBI 2006»
14 years 10 months ago
Docking protein domains in contact space
Background: Many biological processes involve the physical interaction between protein domains. Understanding these functional associations requires knowledge of the molecular str...
Stefano Lise, Alice Walker-Taylor, David T. Jones
PRL
2007
180views more  PRL 2007»
14 years 9 months ago
Feature selection based on rough sets and particle swarm optimization
: We propose a new feature selection strategy based on rough sets and Particle Swarm Optimization (PSO). Rough sets has been used as a feature selection method with much success, b...
Xiangyang Wang, Jie Yang, Xiaolong Teng, Weijun Xi...