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» On the Complexity of Computing Evolutionary Trees
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CORR
2010
Springer
98views Education» more  CORR 2010»
14 years 8 months ago
Fast Self-Stabilizing Minimum Spanning Tree Construction
We present a novel self-stabilizing algorithm for minimum spanning tree (MST) construction. The space complexity of our solution is O(log2 n) bits and it converges in O(n2 ) round...
Lélia Blin, Shlomi Dolev, Maria Potop-Butuc...
CEC
2010
IEEE
14 years 11 months ago
Evolutionary layered hypernetworks for identifying microRNA-mRNA regulatory modules
Abstract-- Exploring microRNA (miRNA) and mRNA regulatory interactions may give new insights into diverse biological phenomena. While elucidating complex miRNA-mRNA interactions ha...
Soo-Jin Kim, JungWoo Ha, Bado Lee, Byoung-Tak Zhan...
CEC
2009
IEEE
15 years 4 months ago
Evolving modular neural-networks through exaptation
— Despite their success as optimization methods, evolutionary algorithms face many difficulties to design artifacts with complex structures. According to paleontologists, living...
Jean-Baptiste Mouret, Stéphane Doncieux
EC
2006
136views ECommerce» more  EC 2006»
14 years 10 months ago
Error Thresholds in Genetic Algorithms
The error threshold of replication is an important notion of the quasispecies evolution model; it is a critical mutation rate (error rate) beyond which structures obtained by an e...
Gabriela Ochoa
AAAI
1996
14 years 11 months ago
Forward Estimation for Game-Tree Search
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very...
Weixiong Zhang