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» On the Complexity of Real Functions
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PAAMS
2010
Springer
15 years 4 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
144
Voted
ICCSA
2010
Springer
16 years 12 days ago
String Matching with Mismatches by Real-Valued FFT
String matching with mismatches is a basic concept of information retrieval with some kinds of approximation. This paper proposes an FFT-based algorithm for the problem of string ...
Kensuke Baba
ICDAR
2009
IEEE
16 years 10 days ago
Real-Time Camera-Based Recognition of Characters and Pictograms
Camera-based character recognition systems should have the capability of quick operation and recognizing perspectively distorted texts in a complex layout. In this paper, in order...
Masakazu Iwamura, Tomohiko Tsuji, Akira Horimatsu,...
156
Voted
ICAT
2007
IEEE
15 years 12 months ago
Construction of Virtual Assembly System with Real-Time Collision Detection
In the design of a large-scale device, it is very important to confirm that there is no interference or spatial conflict among the parts. Virtual reality devices have been used ...
Yuichi Tamura, Naoki Mizuguchi, Soju Matsumoto, He...
ICCS
2004
Springer
15 years 11 months ago
A Real-Time Total Order Multicast Protocol
Abstract. We describe, analyze and submit results of a real-time total order multicast protocol developed on a distributed real-time system architecture that consists of hierarchic...
Kayhan Erciyes, Ahmet Sahan